Development blog

Dev Diaries

How The Long Century is built — economy, populations, diplomacy and the engine underneath. New entries as work progresses.

  • Dev Diary #3 — Populations that move

    Pops aren't a number in a box. They have demographics, occupations and a reason to move. How migration and class conversion turn a static map into a living one.

  • Dev Diary #2 — How the market clears

    Every tick, every good finds a price. A look at how supply, demand and resource-gathering operations settle the economy — and why letting the market clear honestly makes the whole game more interesting.

  • Dev Diary #1 — Why a generalizable engine

    Paradox games share a foundation — Clausewitz underlies EU4, CK3 and Victoria 3. The Long Century starts from that idea: a generalizable engine where the rules of politics, economics and war emerge from simulation.